you heard it here first!...unless you read the same sites as me...:As Gamescom goes on, more and more details are coming out as people get their hands on Battlefield 3, and as EA and DICE open up more about the game. Here's a new list of what we now know.
* Scoring in the game has changed to be more team-focused
* B3 includes "hardcore" and "infantry only" modes as options
* Clan support, VoIP in Battlelog
* LAN support not present initially, but may come later via a patch
* There won't be an in-game server browser - this will all go through Battlelog (for pc)
* Very high ceiling for the maps
* Jets will stall at high altitudes
* Mini robot can repair tanks and arm crates.
* Mini robot can carry around and place explosives
* Mini robot can be taken out via one rocket hit
* Scout helicopters present
* No fog used to limit draw distance in the game
* Aircraft carriers exist, but they can't be controlled.
and now a few words from a gameplay designer:Senior gameplay designer for Battlefield 3 Alan Kertz - aka Demize - has spilled more juicy details about DICE's much anticipated combat extravaganza. Here's what he's got today:
* On vehicle health: "Vehicles get disabled with a few hits and then regen turns into a bleed. Only regen if slightly damaged."
* On the situation with the PC version and browsing servers: "Battlelog IS the PC main menu. You go straight from Battlelog to playing. No splash screens, no menus. Just straight to playing."
* On team communication: "And yes, we are working on team play communication feature for ALL platforms. Not going into specifics right now."
* On who gets C4: "Support, who can also equip the PDWs, since they are all Kit."
* On more details on the mystery of what's being used at the 1:37 mark in the Caspian Border trailer: "Nothing just yet, you're first I've seen to use the proper name: MAV"
* On sensitivity for console players over BC2: "Yeah, there's a much bigger sensitivity range."
I only have one word